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Author Topic: D3CL PvP Rules - open discussion  (Read 57181 times)

GREEN2172

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Re: D3CL PvP Rules - open discussion
« Reply #105 on: February 28, 2013, 23:55:59 pm »

When you will post proposition for new d3cl rules?

I hope it will not require recording whole fight.

edit:
I know that rules dev team reading this topic, so I post a few bug skills that should be forbidden:
1) rend&haunt - if DH use SS he should be "immortal and invisible" for 1,5s, but rend hit no matter i'm on SS or no. Haunt is automaticly aiming on invisible DH.
2) all damage-over-time skills - all dota ignore players dodge chance (and yes - it's a bug), so this statistic for now is senseless.
3) all dota results in all players playing tank+dota+run tactics - it shouldn't be like now. It's not a fight when both players run on each other, use dota and run back. It's not a fight, it's only luck.
4) if we ban all dotas we should nerf something in DH, because we gonna be OP, but not SS because without it DH is defenseless. Maybe make limit for dyscypline? Dunno, this problem for me is impossible to solve.

I know that developing new rules is very hard, but league cannot look like now, all running dota chickens.

Maybe ban all autoaim skills?:P
« Last Edit: March 01, 2013, 00:08:09 am by GREEN2172 »
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predsr

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Re: D3CL PvP Rules - open discussion
« Reply #106 on: March 02, 2013, 16:04:37 pm »

Anyone tested Dh ShadowPower>Gloom in different difficulty settings yet? im not sure if there is a difficulty penalty atm, but im sure it will open up new builds for DH atleast, or any class using some kinda lifeleech

edit: just tested, its a kinda game breaker for me, vs WD atleast
« Last Edit: March 02, 2013, 16:28:46 pm by predsr »
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Lilith

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Re: D3CL PvP Rules - open discussion
« Reply #107 on: March 02, 2013, 17:29:00 pm »

Anyone tested Dh ShadowPower>Gloom in different difficulty settings yet? im not sure if there is a difficulty penalty atm, but im sure it will open up new builds for DH atleast, or any class using some kinda lifeleech

edit: just tested, its a kinda game breaker for me, vs WD atleast

y, but we play at inferno;p
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predsr

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Re: D3CL PvP Rules - open discussion
« Reply #108 on: March 02, 2013, 18:10:13 pm »


y, but we play at inferno;p
[/quote]

I know, was just pointing out that any items with lifeleech on inferno is pretty much useless atm
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Spirals

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Re: D3CL PvP Rules - open discussion
« Reply #109 on: March 04, 2013, 17:42:59 pm »

I lock this topic: you can continue the discussion in ruleversion 1.2
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