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Author Topic: Ruleversion 1.2.6 [Open Discussion]  (Read 171332 times)

chucknorris#1885

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #285 on: May 02, 2013, 03:12:45 am »

well I can say I have run into a select few dh (only 2 players) who have used a much more effective strat/build vs tank wd than I have seen you or the majority of dh use. I have not had a chance to see how the class changes of 1.08 effect this though so cant comment yet, but it was effective enough to force me out of my normal tank gear/build in current patch.
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Iria

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #286 on: May 02, 2013, 03:28:52 am »

Could you elaborate? I am still practicing with sticky traps and working on the best order of skills to use in an encounter (similar to build order in SC2 lol).
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chucknorris#1885

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #287 on: May 02, 2013, 05:23:29 am »

we can talk about it after the two tournaments this weekend.
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ximae

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #288 on: May 02, 2013, 10:29:19 am »

d3 tourneys? elaborate plz.

edit: nvm i think i found em just need to find the streams for the weekend now :D
« Last Edit: May 02, 2013, 11:10:33 am by ximae »
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N0F3aR

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #289 on: May 02, 2013, 18:08:12 pm »

Tournaments? Could some1 link them?
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MysticaL

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #290 on: May 03, 2013, 08:50:02 am »

@tournament: google --> viciouscattle forum
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Iria

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #291 on: May 07, 2013, 20:54:58 pm »

So now that we see WD OP, any ideas on what to do now that they got BUFFED in 1.0.8? We DH didn't really get buffed, sure we can stalemate more with Brooding and Sentry and Rapid Fire got a boost but is still generally weak since we have to stand still to use it. Barbarians didn't get anything new for PVP (aside from slower Fear run speed). Monks got nothing new for PVP. Wizards got some nice damage improvements but still will have issues against the other classes. I think Barb vs Wizard just became balanced (with no WotB) but WD is still godly lol.
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ximae

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #292 on: May 07, 2013, 21:30:37 pm »

yeah wd is imba. need to tone em down some more.

Agree that the problem with them specially arises when they are tanky as even with shield they still deal a fuckload of damage. if theyre not as tanky at least u can kill them as fast as they kill u.
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Euronymous

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #293 on: May 08, 2013, 01:30:51 am »

Firebats would have to be banned in all match-ups. It's unfortunate that they buffed it since it is really fun to use and requires some skill in contrast to Haunt and Spirit Barrage.
That single ban should be enough vs. Barb/Monk/DH.

Wiz is so weak defensively that just one out of Spirit Barrage/Haunt/Firebats/Leaping Spiders is enough to rape them with little effort.
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Iria

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #294 on: May 08, 2013, 07:33:47 am »

I'm ok with you keeping Fire Bats instead of Haunt lol.
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KNHO

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #295 on: May 08, 2013, 08:15:22 am »

I'm ok with you keeping Fire Bats instead of Haunt lol.

100%
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DarkRaven

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #296 on: May 08, 2013, 08:49:33 am »

euronymous, are u saying that vs barb only bats ban is needed? without the hex-wotb ban?

i know u are pretty much at the top gear level for wd, did u test some possible rules with top barbs like vimer or devil?

i remember we talked a while ago and even with the no hex-no wotb rule u said it was something like 30-2 vs devil, which i would say he is about similar top gear level to you.

I always say let the top players test various setups and bans until they reach a 50-50 balance or 60-40 or at least 70-30, but i think that for the top level wd vs barb is a long way from that.

if u, or blud, have more recent testing sessions with devil, vimer or similarly geared barbs where they manage to do something, please let us know :)
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Euronymous

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #297 on: May 08, 2013, 11:43:04 am »

Yes, just no Firebats vs. Barbs, no other rules in that match-up.
Only time Barbs managed to do anything vs. me is with WotB. I don't think there is a way around it unless you want to ban Echoing Fury.
The "no hex, no wotb" rule was invented because a lot of players (mostly barbs) were complaining that playing with wotb is annoying. It looked good on paper but didn't work out too well apparently.
It was 55-45 for WDs in the 302 duels in the first d3cl season with "no rules" btw.. That is as balanced as you will get in the current game. You have to take it for what it is right now until Blizzard starts to care about PvP.

@Iria
Haven't tried it, it could work too. Find yourself some WDs and try it out ;)
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DarkRaven

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #298 on: May 08, 2013, 12:12:45 pm »

I think that the balance from season 1 had something to do with gear swapping.

if barbs run for 2 minutes with tank gear than swap to full dps skorn in wotb plus ip maybe they can kill in a couple of shots, cause more is pretty hard to get and the fury cost of wotb+sprint+hotas is too big.

also I think the gear changed a lot from then.

in your recent games vs top barbs, with wotb and no gear swap, what was roughly their win ratio? if it was at least 30% than it should be ok
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chucknorris#1885

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #299 on: May 08, 2013, 12:45:56 pm »

We DH didn't really get buffed, sure we can stalemate more with Brooding and Sentry and Rapid Fire got a boost but is still generally weak since we have to stand still to use it.

I think you are vastly underestimating the buffs dh got. did you even test them?
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