If there wan´t be some good DH vs WD changes, i don´t see a reason to take part in the next season, and i also think that no good DH will do. Because it´s just frustrating right now. Here is once again...my proposal.
DH vs Wizzard
- DH can´t use "Rapid fire"
- DH can´t use "Healing turret" and "Brooding".
- Legacy DH´s are not allowed to use "Battle scars".
DH vs Barb
- If a DH uses Rapidfire, there should be no restrictions for Barbs.
- If a DH doesn´t use RF, Barb can´t use Relentless and the skill “War cry” is only allowed to use with “no rune”.
Impale play makes only sense for Legacy DH´s. A non legacy DH´s just can´t kill a barb with Impale, because a barb can run and hide for years, waiting for his cooldowns, and because DH gets out of discipline after a very short time chasing the chickening Barb. <-----Stupid for DH´s, but very true.
- BT Tank Dh´s can´t use "Healing Turret" if they use Rapidfire...this prevents stalemate situations.
DH vs WD
- In duels versus the “Demon Hunter” WD´s can´t use “Firebats”! The skill “Haunt” is only allowed with the 2 sec rune!
- In duels versus the "Demon Hunter" WD´s can´t use "Blood ritual"
- In duels versus the "Demon Hunter" WD´s must choose between "Zombiedogs" or "Gargantua".
- If the WD uses a shield, he can´t use "Jungle fortitude".
DH vs Monk
This matchup is very balanced if both players know what they do.
- No rules needed here....
DH vs DH
- Rapidfire with the rune "Fire support" is not allowed.
- BT set DH´s can use only 1 of the skills "Brooding" or "Healing turret". Not both!
If 1 player stands with a full tank setup in his turrets with 4% life regen, pressing 1 button that can eazy 1 hit players, then it has nothing to do with skill, and should be prevented.