Barb vs wiz
From a barb point of view, wotb without insanity is just a 2 minutes cooldown cc breaker, I'm not even sure if I would use it. It would be rather a defensive skill to use when you are low and get stunned, getting 15 seconds to heal, but I'm not sure I would prefer it to threatening shout.
Especially because threatening is a constant source of fury and provides ms advantage aswell.
I don't think wotb is needed in this matchup.
Barb vs monk
I had a lot of nice, strategic, balanced games vs non-tr monks, they have more spirit and can do longer combos, it feels much riskier yet faster and more fun playing vs them. The normal bells plus sss style that monks like tomas have.
I came to a point where I don't even bother playing much vs tr, yeah I run 10 minutes to see how it goes but after that I move to other things... And I'm pretty sure I will never join again a tournament where tempest rush is allowed
@ Forti, yeah you did up your dps, still you can improve a lot, I played many games vs 200k+ dps plus soj monks with even lower aps than u have, and a lot more ehp.
Your ehp is so low, at least what I see in your dprogress, not only that any crit rend kills you, that's normal, but even non crit rends I bet hurt you a lot... Good monks are only damaged by crit rends and they have serenity to deny those.
I don't think it's a problem of low skill, but you can still improve your gear a lot.
Look for example at Mafia from us, he currently has 215k dps with 1.05 aps ( roughly 35-40% more damage per hit ) while having double your ehp; you are a very long way from that.
Barb vs wd
A lot of talk has been about insane and how he 5-0ed everybody in D3cl without having gear as good as euro or blud had.
Vimer was the only one to win vs him, 5-4 although vimer is better geared as barb than insane was as wd. However, I heard some rumours, dunno if they are entirely true.
It seems it was 4-1 for insane playing standard, after that vimer used the 200k+ dps and ~0.1ehp cheese - barb basically has one big wotb phase where he tries to 1 shot the wd, if he fails he is dead.
It may have worked because he caught the wd by surprise and maybe insane didn't have the knowledge and/or gear to counter that, but I'm pretty sure that if they met another time, after that, the score would have been much different.
I stick to my previous proposition
- The Witch Doctor can choose between the skills Fire Bats or Hex, he can use one bot not both at the same time
- The Witch Doctor can choose between the skills Spirit Walk and Spirit Vessel, he can use one bot not both at the same time ( as vimer suggested )