I think it's going to be so hard to balance things out, but it might be possible. However, we can't take this approach of removing all the emblematic skills of each class. You guys have gone too far.. The rules WD vs DH are just nonsense, I wonder who the hell came out with those ideas xD. I know you guys are doing a great job, and I appreciate it, but those are so imba.
Balance can be achieved being subtle...
WD vs Barb, removing hex and maybe voodoo slam dance, and WotB might be enough
WD vs DH, removing dogs might be enough.
WD vs Wiz, removing either SW or SV.
WD vs Monk, removing either SW or SV.
And things like this... You should go step by step, in my honest opinion. Adding new rules if balance hasn't been achieved. I wonder who tested the rules and came up with these ideas because they are not realistic.
And be careful with the rules because you can't make people's gear useless... That's blizzard's job lol. So banning the use of shield, as well as banning inspiring presence, shouldn't get to the final list. If a barbarian has 3k regen on gear, then inspiring presence is banned, or something like this, but don't ban this passive straight away because some people have been gearing for this, and you just wipe their effort.
Besides, don't get personal and start offending people, for that we can all go to the official forums .
After some further consideration I think even those measures are going too far. Why should a WD play without some signature skills in all match-ups? The first thing I'd look at is if it's possible to even out match-ups with rune changes.
These are the changes I'd like to see tested. My goal is to preserve the playstyle of our class without destroying/favoring certain sets of gear:
vs. Barb:
- Hex: no rune allowed.
- not allowed to use a shield
Barb vs. WD:
- no changes
Reasoning: The ladder and latest results shows that barbs are catching up quickly. They were behind at the beginning because they had to completely regear for pvp. No hex rune means that barbs take only 10% more dmg instead of 20% while hexed. No shield is to prevent stalemates or lame tactics like item-switching during wotb. I was an advocator of "no hex, no wotb" but right now I doubt that it's working at a high-end level, and that's where you want to balance.
vs. Monk:
- no changes / possibly no shield allowed
Monk vs. WD:
- no changes
Reasoning: It's a very close match-up. The sample size of high-end duels in this match-up is small, but good monks usually take a few rounds of witch doctors. I'd give it time and see if monks are able to come up with a better tactic or start winning those match-ups with more practice. If anything I'd ban shields for WDs so they can't start to tank monks.
vs. DH:
- Haunt: only allowed in combination with the runes "resentful spirit" or "grasping spirit"
- Zombie Dogs: no life link rune
DH vs. WD:
- no changes
Reasoning: Again, this is a close match-up that can go either way at the highest level. Witch doctors have a huge advantage vs. unexperienced DHs, but that's not what rules should be based on. Zombie dogs with no life link rune means that they can still act as a meat-shield, but won't absorb 10% of the damage dealt to witch doctors. Another important factor is that banning dogs would ban a whole WD archetype (zerodog WD), which is prevented that way. Haunt with 2s duration or slow isn't forcing the DH to cast SS multiple times.
vs. Wiz:
- not allowed to use a neck/possibly other more or less important slots, depending on the % you want to nerf WD DPS/EHP
- Zombie Dogs: no life link rune
Wiz vs. WD:
- no changes
Reasoning: Right now a huge disadvantage for Wiz. It will be tough to balance it skill-wise because pretty much any skill is extremely dangerous for Wiz. That's why I think banning a single piece of gear might be a good solution as it acts like a flat reduction of the WDs offensive and defensive capabilities. There are no amulets to build around, all WDs will take a similar hit from it. My old WD would have been nerfed by 33% in DPS and 15%EHP. The WD gets to keep his arsenal of skills but for a Wiz it feels like fighting against a mid-level WD. And if you look at the stats, a high-end Wiz like kaio is able to beat lesser WDs regularly. Zombie Dogs limited for the same reason as vs. DH, meat-shield but not damage reduction.
vs. WD:
no changes
Reasoning: Not much to say here, let WDs figure out how to beat their own.
This is what I would try at first, very subtle changes. Feel free to test them if you like.